In a previous article I discussed the most common dilemma in business education, that of ‘external validity’ and the need to prove that investment in training (of any type) requires justification on a typically quantitative level. Most usually that it impacts the organisation positively. In this series of articles I’ll present the findings from scientific research published in peer reviewed journals which details the value of business simulation across multiple domains.
- teach students the terminology, concepts and principles of business in general or of a specific discipline;
- help students understand the interdependence between various business functions (marketing, finance, production, sales
- demonstrate the procedural difficulty of applying business concepts in complex realistic situations; knowledge retention.
ii. Behavioural (skill practice and development):
- enable students to implement course concepts, by taking decisions and experiencing the consequences of their actions in an interactive environment;
- improve students’ team work and relational skills;
- generate practical experience in taking and implementing business decisions;
- improve students’ analysis and decision skills.
- improve student attitudes towards the discipline;
- enhance students’ motivation and engagement;
- increase students’ satisfaction regarding the learning experience.
- “the interaction with ‘concrete experience’ leads, through ‘reflection and observation’, to the ‘formation of abstract concepts and generalisations’”
- Students can develop a deeper understanding of fundamental business concepts and procedures, as well as of their strategic significance, during their interaction with the generated experiential situation.
- Previous studies report a positive impact of experiential learning methodologies on students’ skill acquisition. Proposing an engaging, dynamic and interactive learning environment, business simulation games put students in a situation of ‘learning-by-doing’, while the realistic representation of the simulated business systems ensure the transferability of the acquired skills in real-life situation
- Besides cognitive and skill-related outcomes, simulation games research indicates the existence of affective outcomes, expressed through increased motivation, positive attitudes towards the simulation game experience, engagement, general satisfaction, and enjoyment
The next article in this series will look at the first of the learning goal domains: Cognitive and Conceptual Understanding.
Source: A. Ranchhod et al. / Information Sciences 264 (2014) 75–90